MusicMuse

Pedal into amp stage

Pedal into amp stage — from What Goes Into What.

Pedal into amp stage (6)

18. THE PREAMP IS ALREADY THE DRIVE

Overdrive → Effects loop — The four cable method rig, The rack rig and buffered loop switching

Loud, tight, high-gain guitar where the boost is clearly happening after the distortion rather than before it, four and a half minutes, 140 BPM, controlled and enormous. The amplifier's preamp supplies all the saturation, and a level boost sits after it in the amplifier's own loop, so the character of the distortion is completely unchanged between rhythm and lead — only the volume and the presence in the mix jump. That is audibly different from a boost in front, which would have changed the texture as well. The tone is dense and midrange-forward with a hard attack, into a real cabinet that band-limits everything above 5 kHz. Rhythm sections are palm-muted and precise; lead sections are the same tone, several decibels louder, sitting on top of the band. Delay and reverb also sit in that loop, so their repeats stay clear and undistorted behind the saturated tone rather than being re-clipped into mush. Bass and drums are tight and modern. The arrangement alternates between rhythm and lead several times so the level jump is obvious each time. It ends on a sustained lead note held into feedback.

19. DRIVING THE SPRINGS

Spring reverb unit → Front of the amp — The surf rig, The blackface clean rig

Bright, wet, dripping instrumental surf guitar with an enormous crashing reverb, three minutes, 168 BPM, urgent and splashy. The reverb is a real mechanical spring tank being driven hard from a valve gain stage placed before the amplifier, so it is not a subtle ambience but a huge, splashing, metallic wash that crashes and overloads on every hard attack — the springs themselves are distorting. Because a helical spring is a dispersive medium, different frequencies arrive at different times and every transient smears out into that unmistakable drip. The guitar is a bright single-coil instrument with heavy flatwound strings, played with fast tremolo picking on the bridge pickup and long glissando slides down the low strings. The amplifier is clean and loud with plenty of headroom, and its own valve tremolo pulses underneath at a fast rate, thick and gooey because it works by modulating the power tubes' bias. Drums are simple, hard-hit and reverberant. Bass is a simple driving eighth-note line. No distortion anywhere. It ends on a crashing low-string slide left to ring out through the reverb tank.

20. AFTER THE TONE STACK

Modulation → Power amp — The rack rig and buffered loop switching, The stereo ambient rig

Clean guitar with a very deep, unmistakable modulation that sits on top of the tone rather than inside it, five minutes, 88 BPM, liquid and hypnotic. The modulation is placed after all of the amplifier's own equalisation, so it arrives at the power stage unfiltered: the sweep is wide, the notches are deep, and the effect is obviously an effect rather than a colouration. It moves slowly, taking many bars to complete a cycle, and because it is downstream of the tone controls, turning the amp's treble or bass does nothing to tame it. The underlying guitar tone is clean and full with a lot of low-mid weight, played fingerstyle with the thumb on the low strings and fingers above, arpeggiating a cycle that repeats without resolving. Long notes are allowed to ring into one another. The amplifier is loud but clean, into an open-backed cabinet so the sound is wide and omnidirectional in the room. Bass is sustained and simple; drums are brushed and quiet. There is no distortion. The modulation continues after the playing stops, and the piece ends on a chord left to fade through several full sweeps.

21. DETECT ON ONE SIGNAL, MUTE ON ANOTHER

Noise gate → High-gain preamp — The djent direct rig, The scooped Mesa rig

Extremely tight, percussive, rhythmically precise heavy guitar where the silences are as important as the notes, five minutes, 108 BPM, mechanical and hypnotic. Two heavily distorted extended-range guitars are clamped under a hard noise gate with almost instant attack and very short hold, so every palm-muted note is a short discrete event with no ring and no decay, and the gaps between them are absolutely silent — no hiss, no hum, no bleed. That silence is the rhythmic figure: the pattern is defined as much by where nothing happens as by where the notes fall. The gate keys off the clean signal rather than the distorted one, so it never chatters on sustained notes and never clips the front of a chug. The tone is a hard dry click around 2 to 4 kHz over a compressed midrange grind, high-passed so the lowest fundamental is removed. The riff is seven beats long against drums holding a completely steady four-four, so it lands somewhere different on every repetition. Bass doubles the guitars exactly. It ends with everything cutting together into a full bar of silence.

22. CHOOSE WHAT DISTORTS OR RESHAPE IT

EQ → Distortion — The scooped Mesa rig, Tube Screamer into a saturated amp

Aggressive scooped rhythm guitar where the midrange has clearly been removed after the distortion rather than before it, four minutes, 200 BPM, fast and cutting. The amplifier's cascading preamp supplies all the gain, and a graphic equaliser set in a deep V curve sits after that preamp, so the scoop is applied to distortion that has already happened — the result stays articulate and defined rather than going hollow and mushy the way a pre-distortion scoop would. Fast downpicked single-note figures on the low strings stay completely separate, each note a distinct percussive event. The tone is bright and sharp at the top, deep and tight at the bottom, with a pronounced hole in the middle. Two guitars are tracked hard left and right playing identically. Drums are extremely fast with a thin snare and a clicking kick. Bass fills the midrange gap the guitars have vacated and is unusually prominent as a result. Playing is relentless, with sudden unison stops. The cabinet is a real four-by-twelve so there is no fizz above 5 kHz. It ends on a fast unison figure cut dead.

23. ONE ZERO CROSSING PER CYCLE

Octave pedal → High-gain rig — The doom and sludge rig, Fuzz into a cranked amp

Heavy guitar with a synthetic sub-octave under the riff that periodically breaks down into glitching, five minutes, 92 BPM, unstable and menacing. An analogue octave-down circuit tracks the guitar by squaring the waveform and halving its frequency, so on clean single notes high on the neck it produces a solid, square, synthetic note an octave below — and on low notes and anything approaching a chord it loses the fundamental entirely and stutters, jumping between octaves and dropping out. That instability is used deliberately: the riff climbs into the region where tracking is solid and then descends into the region where it falls apart, so the sub-octave shreds and glitches on the low notes. Behind it a heavily distorted guitar plays the same figure, and the amplifier is loud into multiple cabinets so the low end is physical. A screaming octave-up fuzz appears in the second half on single notes near the twelfth fret, clean and vocal there, turning into clangy inharmonic chaos the moment two notes sound together. Drums are slow and enormous. It ends with the octave circuit oscillating on its own after the guitar stops.

Now apply it

Turn the physics into a rig

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